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How do you Skyrim? Get the most bang for your gaming buck!

This blog could apply to any PC game; however, I’m going to use Skyrim by way of illustration since they’ve done a fantastic job of supporting the Gamepad and or the Mouse & Keyboard; unlike so

Authored by Last updated on 05/09/2019 - 21:50
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Fun with Intel® Transactional Synchronization Extensions

By now, many of you have heard of Intel® Transactional Synchronization Extensions (Intel® TSX).

Authored by Last updated on 07/04/2019 - 17:00
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Encryption/Decryption - invoking OpenSSL API through JNI calls

This blog outlines the steps needed to integrate Intel’s AES-NI instructions into an Android app via the OpenSSL library.

Authored by Neelima K. (Intel) Last updated on 06/14/2017 - 15:48
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The Right Toolset for Testing (Testing Theory Part 2)

Authored by Engblom, Jakob (Intel) Last updated on 07/04/2019 - 18:48
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Power Management: So What is This Policy Thing?

Unlike a lot of previous recent blogs, this series is about power management in general. At the very end of the series, I’ll write specifically about the Intel® Xeon Phi™ coprocessor.

Authored by Last updated on 10/15/2019 - 19:39
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Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Authored by Last updated on 11/13/2019 - 21:19
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Session Videos from the Bay Area Android Fest

On April 12, 2014, Intel was proud to host 300+ of our closes developer friends from the Bay Area at our Santa Clara, California headquarters for the

Authored by Joshua Bancroft (Intel) Last updated on 11/15/2019 - 14:10
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“Why Should I Update GCC x86 Compiler?” or “GCC Compiler Performance on Intel® Atom™ from Version to Version”

      I’ll try to figure out what is new for Intel® Atom™ architecture in new versions of GCC and how this affects performance and code size on the well-known EEMBC CoreMark*  benchmark:

Authored by Evgeny Stupachenko (Intel) Last updated on 11/15/2019 - 14:10
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Cómo Mejorar el Rendimiento del GCC para x86

La gente dice que el conjunto de compiladores GCC (Colección de Compiladores GNU) no puede generar código eficiente en comparación con otros compiladores sujetos a derechos.

Authored by Evgeny Stupachenko (Intel) Last updated on 11/15/2019 - 14:10
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GCC x86 Performance Hints

      People say that GCC (GNU Compiler Collection) cannot generate effective code compared to other proprietary compilers. Is it a myth or reality?

Authored by Evgeny Stupachenko (Intel) Last updated on 11/15/2019 - 14:10