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MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Authored by Last updated on 07/04/2019 - 17:22
Blog post

opencl_node overview

Introduction
Authored by Alex (Intel) Last updated on 05/30/2018 - 07:08
Blog post

opencl_node basic interfaces and opencl_buffer

This post continues a series of articles that describes the opencl_node, a new node available in the Intel® Threading Building Blocks (Intel® TBB) library since version 4.4 Update 2.

Authored by Alex (Intel) Last updated on 05/30/2018 - 07:08
Blog post

Device selection

This post continues a series of articles that describes the opencl_node, a new node available in the Intel® Threading Building Blocks (Intel® TBB) library since version 4.4 Update 2.

Authored by Alex (Intel) Last updated on 05/30/2018 - 07:08
Blog post

opencl_program and argument binding

This post continues a series of articles that describes the opencl_node, a new node available in the Intel® Threading Building Blocks (Intel® TBB) library since version 4.4 Update 2.

Authored by Alex (Intel) Last updated on 05/30/2018 - 07:08
Blog post

Ordering issues

This post continues a series of articles that describes the opencl_node, a new node available in the Intel® Threading Building Blocks (Intel® TBB) library since version 4.4 Update 2.

Authored by Alex (Intel) Last updated on 05/30/2018 - 07:08
Blog post

How to Reduce Your Data Center Footprint

Learn about innovative ways to address the rapidly increasing growth of Video streaming demands while reducing your data center footprint and costs.
Authored by Gael H. (Blackbelt) Last updated on 07/04/2019 - 10:50
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Deliver Fast, Brilliant Video Experiences with New Intel® Media Server Studio 2017 R3

Developers: Optimize Video Performance & Quality
Authored by Vladimir Plichko (Intel) Last updated on 12/21/2018 - 12:31
Blog post

N-Body Simulation Project at Cal Poly

The goal of the N-Body problem is to predict the motion of a set of n objects interacting with each other by some force, e.g. the gravitational force. N-Body simulations have been used in particles simulation such as astrophysical and molecular dynamics simulations. There are a number of approaches for solving the N-Body problem, such as the Barnes-Hut algorithm, the Fast Multipole method, the...
Authored by Nguyen, Loc Q (Intel) Last updated on 09/30/2019 - 16:50
Blog post

Intel® Graphics Virtualization Update

Traditional business models, built on graphics and visualization usages such as workstation remoting, VDI, DaaS, transcoding, media streaming, and on-line gaming, are beginning to draw open s

Authored by Last updated on 10/08/2019 - 18:20