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Intel® IPP - Library dependencies by domain

IPP demain dependencies.
Authored by admin Last updated on 07/31/2019 - 14:30
Article

Implementation of Fast Fourier Transform for Image Processing in DirectX* 10

Updated DirectX* 11 Sample Available!!!
Authored by Raghu Muthyalampalli (Intel) Last updated on 05/25/2018 - 15:30
Article

Conserving Active Power

This article presents techniques to optimize applications to save power during active use. These techniques include multi-threading, batching of I/0 accesses, and reducing memory bandwidth. Some of the techniques are applicable for general program usage.
Authored by Judy Hartley (Intel) Last updated on 03/12/2019 - 11:55
Article

Ultrabook™ and Tablet Windows* 8 Sensors Development Guide

This guide provides developers with an overview of the Windows 8* sensors application programming interfaces (APIs) for Desktop and Metro style applications with a specific focus on the various sensor capabilities available in Windows 8 Desktop mode.
Authored by Gael H. (Blackbelt) Last updated on 12/20/2018 - 09:50
Article

How Intel® Graphics Performance Analyzers Help Unity* Empower the Masses

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Authored by admin Last updated on 05/25/2018 - 15:30
Article

Deforming Terrain Through Touch

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Download Deforming Terrain Through Touch [PDF 888KB]

Authored by admin Last updated on 12/20/2018 - 09:48
Blog post

Handling Windows* 8 Auto-rotate feature in your application

Controlling the auto rotate feature in Windows* 8 within your applications and games.
Authored by Jeff Laflam (Intel) Last updated on 12/20/2018 - 09:40
Blog post

Avoid the PC nomenclature cliff! Get ready for the next gen of PCs!

On a weekly basis I see or read some sort of craziness around what a PC is.   Seems pretty simple right?  After all...

Authored by Last updated on 03/11/2019 - 00:10
Article

Creating a First-Class Touch Interface for Defense Grid: The Awakening

Defense Grid: The Awakening is a tower-defense style strategy game on PC and other gaming platforms. Hidden Path Entertainment*, the developer of Defense Grid, worked with Intel® Corporation to add a full touch-based interface to the game that ran well on Ultrabook™ PCs and Windows*-capable tablets. This article details the approach Hidden Path took to implement touch, and calls out relevant...
Authored by Last updated on 12/20/2018 - 09:48
Blog post

Focus on form factors: Developers and the “tablet first” strategy

Is it a good idea for developers to focus on one form factor – and one form factor, only?

Authored by Wendy B. (Intel) Last updated on 05/30/2018 - 07:40