Filters

Blog post

Handling Windows* 8 Auto-rotate feature in your application

Controlling the auto rotate feature in Windows* 8 within your applications and games.
Authored by Jeff Laflam (Intel) Last updated on 12/20/2018 - 09:40
Blog post

GCC x86 Code Size Optimizations

      The time when programmers did their best to minimize an application code size have gone.

Authored by Evgeny Stupachenko (Intel) Last updated on 03/27/2019 - 10:17
Blog post

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Authored by Last updated on 05/03/2019 - 14:50
Blog post

“Why Should I Update GCC x86 Compiler?” or “GCC Compiler Performance on Intel® Atom™ from Version to Version”

      I’ll try to figure out what is new for Intel® Atom™ architecture in new versions of GCC and how this affects performance and code size on the well-known EEMBC CoreMark*  benchmark:

Authored by Evgeny Stupachenko (Intel) Last updated on 03/27/2019 - 10:21
Blog post

Full-screen DirectX* desktop apps using the Flip Presentation Model

I've been messing around with the new Flip Presentation Model introduced in Windows* 8 (and on Windows* 7, with the Platform Update).  I'll have

Authored by Last updated on 05/03/2019 - 14:40
Blog post

Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
Authored by Last updated on 12/20/2018 - 09:40
Blog post

Project Anarchy by Havok

Hey Intel Developers,

I wanted to reach out and make sure you were all aware of a free game engine Havok is releasing later this month called Project Anarchy.

Authored by Last updated on 05/09/2019 - 21:50
Blog post

Virtual Trackpad

How to implement an on screen virtual track pad for control of UI segments in a game.
Authored by Last updated on 05/30/2018 - 07:40
Blog post

Fun with Intel® Transactional Synchronization Extensions

By now, many of you have heard of Intel® Transactional Synchronization Extensions (Intel® TSX).

Authored by Last updated on 07/04/2019 - 17:00
Blog post

Participe do primeiro AppLab Android* Intel

 
Authored by George H. Silva (Intel) Last updated on 05/09/2019 - 21:50