Blog post

How Intel's Haswell Disrupts the PC Ecosystem for the Better!

 

Authored by Last updated on 03/10/2019 - 22:08
Article

The Concept of the Single Touch Joystick

By Ron Fosner and Alex Moore

Authored by Last updated on 01/24/2018 - 12:12
Video

Intel Demonstrates New Advancements in Mobile Graphics

Demo of new features in the OpenGL* ES API.

Authored by Gerald M. (Intel) Last updated on 02/04/2019 - 10:08
Video

Grid Franchise with Intel® Graphics Samples on Multiple Devices Including Baytrail Tablets

A demo of how Grid 2 uses several 

Authored by Gerald M. (Intel) Last updated on 03/21/2019 - 09:04
Video

Intel Advanced Features in OpenGL* ES 3.1

A demo Intel Advanced Features in 

Authored by Gerald M. (Intel) Last updated on 02/04/2019 - 10:08
Article

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

Authored by Last updated on 01/24/2018 - 12:12
Article

OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

Authored by Last updated on 01/24/2018 - 12:12
Article

Android* Texture Compression - a comparison study with code sample

This sample demonstrates how to load and use various texture formats with OpenGL ES* on Android.
Authored by Last updated on 01/24/2018 - 12:12
Article

Tessellation for OpenGL* ES 3.1 on Android*

This article explains tessellation, how to enable and make best use of this technique within OpenGL* graphics.
Authored by Last updated on 12/12/2018 - 09:27
Article

Unity* x86支持资源中心

 

Authored by Mitchell L. (Intel) Last updated on 05/25/2018 - 15:30