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游戏行业的人工智能设计(第一部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Authored by admin Last updated on 12/12/2018 - 18:00
Article

游戏行业的人工智能设计(第二部分)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Authored by admin Last updated on 12/12/2018 - 18:00
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Создание искусственного интеллекта для игр (часть 1)

Автор: Дональд Кихо (Donald Kehoe)

Authored by ALEXEY K. (Intel) Last updated on 12/12/2018 - 18:00
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Создание искусственного интеллекта для игр (часть 2)

Восприятие и поиск путей
Authored by ALEXEY K. (Intel) Last updated on 12/12/2018 - 18:00
Blog post

Celebrating a Decade of Parallel Programming with Intel® Threading Building Blocks (Intel® TBB)

This year marks the tenth anniversary of Intel® Threading Building Blocks (Intel® TBB).

Authored by Sharmila C. (Intel) Last updated on 08/01/2019 - 09:30