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Intel® IPP - Library dependencies by domain

IPP demain dependencies.
Authored by admin Last updated on 07/31/2019 - 14:30
Blog post

Project Anarchy by Havok

Hey Intel Developers,

I wanted to reach out and make sure you were all aware of a free game engine Havok is releasing later this month called Project Anarchy.

Authored by Last updated on 05/09/2019 - 21:50
Blog post

Building a Local Developer Community: A Conversation with Intel East Africa SSG's Fredrick Odhiambo

The Intel Software and Services Group (SSG) opened its first office in East Africa in April 2013. This was a big move for Intel, which had previously only had offices in South Africa and Egypt.

Authored by Last updated on 01/24/2018 - 12:12
Article

Creating multi-platform games with Cocos2d-x

In this tutorial how to create a simple game using the Cocos2d-x framework in a Windows development environment and how to compile it to run on Windows 8 and Android.
Authored by Last updated on 05/09/2019 - 13:08
Article

Choosing the Right Engine for your x86-based Android* Game

Abstract
Authored by Last updated on 05/21/2019 - 12:37
Article

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

Authored by Last updated on 01/24/2018 - 12:12
Article

OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

Authored by Last updated on 01/24/2018 - 12:12
Article

Android* Texture Compression - a comparison study with code sample

This sample demonstrates how to load and use various texture formats with OpenGL ES* on Android.
Authored by Last updated on 01/24/2018 - 12:12
Article

Tessellation for OpenGL* ES 3.1 on Android*

This article explains tessellation, how to enable and make best use of this technique within OpenGL* graphics.
Authored by Last updated on 12/12/2018 - 09:27