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Using Linux Top to troubleshoot multi-core scalability issues at DreamWorks Animation

Imagine you are placed in an animated movie production environment where multiple applications run concurrently to solve a problem, and each application is using fork-join process parallelism during i
Authored by Gopalan R. (Intel) Last updated on 01/25/2019 - 17:20
Article

Intel® IPP - Library dependencies by domain

IPP demain dependencies.
Authored by admin Last updated on 07/31/2019 - 14:30
Article

Maximizing Performance with Fine-Grained Parallelism

Implementing functional decomposition in games to get the most performance from the processor

By Andrew Binstock

Authored by admin Last updated on 05/25/2018 - 15:30
Article

Building the GAMESS with Intel® Compilers, Intel® MKL and Intel® MPI on Linux

Introduction : This document explains how to build GAMESS using the Intel Software products: Intel® C++ Compiler for Linux,

Authored by Ronald W Green (Blackbelt) Last updated on 05/09/2019 - 13:00
Article

Some tips for POV-Ray*

I have summarized some experiences on how to download and build POV-Ray* projects here for future use.Several links for POV-Ray

Authored by Last updated on 03/27/2019 - 11:14
Blog post

Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Authored by Last updated on 05/28/2018 - 18:28
Blog post

Avoid the PC nomenclature cliff! Get ready for the next gen of PCs!

On a weekly basis I see or read some sort of craziness around what a PC is.   Seems pretty simple right?  After all...

Authored by Last updated on 03/11/2019 - 00:10
Blog post

TouchDesigner / Interview with Jarrett Smith and Ben Voigt

Authored by Audri Phillips Last updated on 07/03/2019 - 20:08
Blog post

Everything for the Ultrabook™ developer

So one of the first questions raised by application developers, is typically how can I get started with app development on Ultrabook™ - well here are some excellent pointers.

Authored by Mike P. (Intel) Last updated on 12/20/2018 - 09:28
Article

HDR Rendering with God Rays Using OpenCL™ Technology

This sample demonstrates a CPU-optimized implementation of the God Rays effect, showing how to: Implement calculation kernels using the OpenCL™ technology C99 Parallelize the kernels by running several work-groups in parallel Organize data exchange between the host and the OpenCL device
Authored by Last updated on 05/31/2019 - 14:10