Blog post

New optimizations for X86 in upcoming GCC 5.0

 

Authored by Evgeny Stupachenko (Intel) Last updated on 01/24/2018 - 12:12
Blog post

New Optimizations for X86 in Upcoming GCC 5.0: PIC in 32-Bit Mode

Part2. Position independent code (PIC) improvement in 32 bit mode
Authored by Evgeny Stupachenko (Intel) Last updated on 03/27/2019 - 10:34
Blog post

MeowJS - A Web Performance Optimizer

Authored by Last updated on 10/23/2018 - 12:10
Blog post

Null Pointer Dereferencing Causes Undefined Behavior

I have unintentionally raised a large debate recently concerning the question if it is legal in C/C++ to use the &P->m_foo expression with P being a null pointer.

Authored by Andrey Karpov (Blackbelt) Last updated on 05/30/2018 - 07:08
Blog post

The Last Line Effect

Authored by Andrey Karpov (Blackbelt) Last updated on 05/30/2018 - 07:00
Blog post

Let's Play a Game - find bugs in popular open-source projects

Test your C/C++ skills - find bugs in popular open-source projects.
Authored by Andrey Karpov (Blackbelt) Last updated on 05/30/2018 - 07:08
Video

Watch the Vulkan* API in Action on Intel® Graphics

Vulkan* is a new, just-released API for 3D graphics. It brings the low level “console-like” programming to PC and mobile.

Authored by admin Last updated on 03/28/2019 - 10:02
Video

2016 年游戏开发者大会 - 基于英特尔® 显卡的 Vulkan™ 实现

Vulkan 是一款面向 3D 图形最新发布的 API。 它支持 PC 和移动设备使用低级别的“类似控制台”的方式进行编程。 我们将演示英特尔在采用三种主要操作系统 (Windows、Linux 和 Android)的最新英特尔硬件上实施该 API 的情况。

Authored by Last updated on 02/04/2019 - 10:00
Blog post

Intel’s Open Source Graphics Drivers and Vulkan* Graphics API

Introduction

 

Authored by Miao W. (Intel) Last updated on 07/06/2019 - 20:30