Implementing functional decomposition in games to get the most performance from the processor
By Andrew Binstock
Earlier this week I wrote about how to calculate the distance between two points in a location-aware app.
1. 什么是TCP/IP、UDP？ 2. Socket在哪里呢？ 3. Socket是什么呢？ 4. 你会使用它们吗？
“I don’t know, but it works on my machine!!” Ever said that? Ever heard that? Ever wondered why it happens?