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Software Occlusion Culling

This article details an algorithm and associated sample code for software occlusion culling which is available for download. The technique divides scene objects into occluders and occludees and culls occludees based on a depth comparison with the occluders that are software rasterized to the depth buffer. The sample code uses frustum culling and is optimized with Streaming SIMD Extensions (SSE)...
Authored by Kiefer Kuah (Intel) Last updated on 05/03/2019 - 15:54
Blog post

Software Occlusion Culling Update 2

Updates to Software Occlusion Culling with rasterizer optimizations to help improve frame rate and total cull time.
Authored by Last updated on 05/03/2019 - 14:18
Article

Easy SIMD through Wrappers

SIMD operations are widely used for 3D graphics applications. This tutorial provides new insights into SIMD by comparing SIMD lanes and CPU threads, and steps you through the process of creating a simple, straightforward SIMD implementation in your own code.
Authored by admin Last updated on 05/03/2019 - 14:05
Article

Intel Resources for Game Developers

Intel® HD Graphics and Intel® Iris™ and Iris™ Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
Authored by Last updated on 07/06/2019 - 20:30
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SIMD fácil mediante envolturas

SIMD operations are widely used for 3D graphics applications. This tutorial provides new insights into SIMD by comparing SIMD lanes and CPU threads, and steps you through the process of creating a simple, straightforward SIMD implementation in your own code.
Authored by Last updated on 03/09/2019 - 12:48
Article

Use the Intel® SPMD Program Compiler for CPU Vectorization in Games

Migrate highly vectorized GPU compute kernels to CPU code using the Intel® SPMD Program Compiler (commonly referred to in previous documents as ISPC). Includes a link to a Github code sample to help you utilize spare CPU cycles to create a richer gaming experience.
Authored by Jon Kennedy. (Intel) Last updated on 05/02/2019 - 16:12
Article

使用英特尔® SPMD 程序编译器实现游戏 CPU 的矢量化

使用英特尔® SPMD 程序编译器(在之前的文档中通常被称作 ISPC)将高度矢量化的 GPU 计算内核迁移至 CPU 代码。附上 Github 代码示例的链接,以帮助您使用备用 CPU 周期创建更丰富的游戏体验。
Authored by Jon Kennedy. (Intel) Last updated on 05/30/2018 - 07:00