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Simple Optimizations of OpenCL™ Code

Simple Optimizations sample demonstrates simple ways of measuring the performance of OpenCL™ kernels in an application. It describes basics of profiling and important caveats like having dedicated “warming” run. It also demonstrates several simple optimizations, some of optimizations are rather CPU-specific (like mapping buffers), while others are more general (like using relaxed-math). The...
Authored by Last updated on 05/31/2019 - 14:10
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Article

GPU-Quicksort in OpenCL 2.0: Nested Parallelism and Work-Group Scan Functions

Introduction A Brief History of Quicksort
Authored by Robert I. (Intel) Last updated on 05/31/2019 - 14:20
Article

Using Intel® SDK for OpenCL™ Applications 2015 to Accelerate Your Software

Introduction

Authored by Robert I. (Intel) Last updated on 05/31/2019 - 14:20
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Article

Using SPIR for fun and profit with Intel® OpenCL™ Code Builder

This short tutorial provides a brief introduction to Khronos SPIR. It touches on the differences between a SPIR binary and an Intel proprietary Intermediate Binary, demonstrates ways to create SPIR binaries using tools shipped with Intel® SDK for OpenCL™ Applications , and explains how to use SPIR binaries in your OpenCL program.
Authored by Robert I. (Intel) Last updated on 05/31/2019 - 14:20
Article

Intel Resources for Game Developers

Intel® HD Graphics and Intel® Iris™ and Iris™ Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
Authored by Last updated on 07/06/2019 - 20:30
Article

SGEMM for Intel® Processor Graphics

Introduction

General Matrix Multiply

cl_intel_subgroups Extension

Authored by Last updated on 05/17/2019 - 12:00
Article

GPU-Quicksort в OpenCL 2.0: вложенные параллельные вычисления и сканирование групп обработки

Введение Краткий курс истории алгоритма быстрой сортировки
Authored by Last updated on 05/31/2019 - 14:20
Article

Cómo compartir superficies entre OpenCL™ y DirectX* 11 en Intel® Processor Graphics

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Authored by Last updated on 05/31/2019 - 15:10