Blog post

Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Authored by Last updated on 05/28/2018 - 18:28
Blog post

TouchDesigner / Interview with Jarrett Smith and Ben Voigt

Authored by Audri Phillips Last updated on 07/03/2019 - 20:08
Blog post

Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Authored by Last updated on 01/16/2019 - 10:14
Blog post

Did you see the preview of Codemasters’ GRID2 running on Intel 4th Gen Core?

Let’s go back in time for a little perspective.

Authored by Mitchell L. (Intel) Last updated on 06/23/2019 - 19:11
Blog post

How Intel's Haswell Disrupts the PC Ecosystem for the Better!

 

Authored by Last updated on 03/10/2019 - 22:08
Blog post

An investigation of fast real-time GPU-based image blur algorithms

Explains blur filters, how to apply for different hardware types, and other optimizations.
Authored by Filip Strugar (Intel) Last updated on 05/02/2019 - 16:50
Article

Forward Clustered Shading

 

 

Authored by Last updated on 05/03/2019 - 13:39
Article

Unity* x86支持资源中心

 

Authored by Mitchell L. (Intel) Last updated on 05/25/2018 - 15:30
Blog post

Game On!

Authored by Last updated on 05/09/2019 - 21:50
Blog post

The Console Markets Dirty Little Secret

I'm always baffled by double standards; and with what's occurred in the Console industry over the past few years has been no exception. 

Authored by Last updated on 05/28/2018 - 18:28