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Getting Started with Ultrabook Development

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Authored by Gael H. (Blackbelt) Last updated on 05/09/2019 - 22:30
Blog post

Detecting Ultrabook Sensors

With the recent launch of the 3rd Generation Intel Core Processors, Intel has introduced a new breed of Ultrabook and it’s a game-changer.  Ultrabooks and Convertibles based on the 3

Authored by Gael H. (Blackbelt) Last updated on 06/23/2019 - 19:10
Blog post

Intel Developer Tools for Ultrabook

Soon Ultrabooks will become widely available and will come with new features.  Developers will want to know what tools they can use to take advantage of the new capabilities.

Authored by Gael H. (Blackbelt) Last updated on 06/23/2019 - 19:10
Blog post

The Next Generation of Game Engines is available NOW – UE4 and Fortnite

We just posted a great article & spotlight up on the PC Gaming Alliance Website that provides a quick snapshot of the Next Generation Unreal Engine 4, and Fortnite, brought to you by Epic!  Go

Authored by Last updated on 02/05/2019 - 10:48
Blog post

OpenMP* 4.0 may offer important solutions for targeting and vectorization

The upcoming OpenMP 4.0 will be discussed at SC12, and there wil

Authored by James R. (Blackbelt) Last updated on 05/28/2018 - 18:28
Blog post

Exploring Intel® Transactional Synchronization Extensions with Intel® Software Development Emulator

Intel® Transactional Synchronization Extensions (Intel® TSX) is perhaps one of the most non-trivial extensions of instruction set architecture introduced in the 4th generation Intel® Cor

Authored by Roman Dementiev (Intel) Last updated on 07/06/2019 - 17:00
Blog post

RTFB Episode 3: Analyzing Power Efficiency in Apps

 

Authored by Gael H. (Blackbelt) Last updated on 01/15/2019 - 16:31
Blog post

No GPS? No problem! Using GPSDirect to develop location-aware apps (Part 1)

In an earlier blog post titled "Develop location-aware, Metro style apps when your development system doesn’t have GPS", one option I presented f

Authored by John M. (Intel) Last updated on 06/06/2018 - 12:00
Blog post

Doctor Fortran in "Source Form Just Wants to be Free"

In the beginning, there was only one source form for FORTRAN (as it was then known) programs. Each statement was exactly 72 characters long - no more, no less.

Authored by Last updated on 05/28/2018 - 18:28
Blog post

Windows* 8 Tutorial: Writing a Multithreaded Application for the Windows Store* using Intel® Threading Building Blocks.

It is known that the Windows Store apps API is missing some commonly used thread functions, such as function CreateThread() and those that

Authored by Vladimir Polin (Intel) Last updated on 12/20/2018 - 09:40