Blog post

Porting Existing Game Engines to Metro

Introduction.

Authored by steve-hughes (Intel) Last updated on 05/09/2019 - 22:30
Blog post

Ultrabook­™ Work, Create, Play Challenge - 15mm of Game Dev Goodness

Can the Ultrabook™ be versatile for other work/create/play scenarios. So why not game development? How well can you both create and play games on an Ultrabook?
Authored by Bob Duffy (Intel) Last updated on 12/20/2018 - 09:28
Blog post

My wife bought an Ultrabook – and LOVES it!

Right now we have 4 PC laptops in our house; 5 if you count the iPad 2 being a ‘personal computing’ device.

Authored by Last updated on 05/09/2019 - 22:30
Article

Conserving Active Power

This article presents techniques to optimize applications to save power during active use. These techniques include multi-threading, batching of I/0 accesses, and reducing memory bandwidth. Some of the techniques are applicable for general program usage.
Authored by Judy Hartley (Intel) Last updated on 03/12/2019 - 11:55
Article

Ultrabook™ and Tablet Windows* 8 Sensors Development Guide

This guide provides developers with an overview of the Windows 8* sensors application programming interfaces (APIs) for Desktop and Metro style applications with a specific focus on the various sensor capabilities available in Windows 8 Desktop mode.
Authored by Gael H. (Blackbelt) Last updated on 12/20/2018 - 09:50
Article

Touch for Windows* Desktop

This sample demonstrates how to integrate touch into an application designed for a typical keyboard/mouse paradigm.
Authored by Jeffrey Mott (Intel) Last updated on 12/20/2018 - 09:48
Blog post

Ultrabook Apps - Chamada de Aplicativos

Authored by Last updated on 06/23/2019 - 19:00
Blog post

Computer Interaction Evolves

For anyone what wasn't able to attend the Microsoft Worldwide Partner Conference, one of the 3 key finds that I learned was that we are on the cusp of a new era in the manner in which we interact with Computers. I believe, some of these new approaches will make are lives even more interesting!
Authored by CaptGeek (Intel) Last updated on 03/26/2019 - 14:48
Blog post

HTML5 High Scores Board for WinRT and Desktop Ultrabook™ apps

One neat thing about HTML5 is the ability to store data locally, and a common use for that is creating a high score board for your game.  The following is how I recently deployed this.

Authored by Bob Duffy (Intel) Last updated on 12/20/2018 - 09:28
Blog post

Congrats Microsoft on Windows* 8!

Here we are on the eve of Windows* 8 and I want to reach out to my former friends & co-workers still there to wish them all a huge Congratulations!  

Authored by Last updated on 12/20/2018 - 09:40