Blog post

El juego gratuito continúa prevaleciendo sobre otros modelos de monetización de aplicaciones

En un artículo que publicó esta semana Super Data Research, cuyos datos se toman direc

Authored by Wendy B. (Intel) Last updated on 05/09/2019 - 21:50
Article

Creación de juegos multiplataforma con Cocos2d-x

In this tutorial how to create a simple game using the Cocos2d-x framework in a Windows development environment and how to compile it to run on Windows 8 and Android.
Authored by Last updated on 05/09/2019 - 13:40
Blog post

Archivado - Cómo trabajar con manos y gestos

Intel® RealSense™ SDK ha sido discontinuado. No habrá más actualizaciones ni continuará la asistencia.

Authored by Last updated on 06/06/2018 - 12:00
Article

Archivado - Desarrollo de aplicaciones para la tecnología Intel® RealSense™

When users first launch an application, the navigation design should be so intuitive that they start exploring the app’s features right away. Chronosapien Interactive used Intel® RealSense™ technology to create "Space Between" which adds hand and face tracking to extend beyond standard input modalities.
Authored by Last updated on 05/30/2018 - 07:40
Article

Beatbuddy, un juego independiente, se expande con nuevas tecnologías

Introducción

Authored by Last updated on 05/30/2018 - 07:40
Article

Archivado - Rotación de un cubo con Unity* Toolkit y la tecnología Intel® RealSense™

This tutorial shows you how to use the Unity* Toolkit for Intel® RealSense™ technology to create a simple Intel RealSense application where a cube is rotated based on user hand movement.
Authored by Last updated on 12/13/2018 - 14:10
Article

Optimización de Assassin’s Creed® Rogue para Intel® HD Graphics

Assassin’s Creed* Rogue was optimized to run well on Intel® HD Graphics 4000 equipped PCs. This article describes what was done to enable the game to run at a solid 30 fps at 720p.
Authored by Last updated on 05/30/2018 - 07:40
Article

Archivado - El reconocimiento de rostro, gestos y voz llega al universo social con Finding BBB

Finding BBB* is an award-winning game created by TheBestSync. It combines the functionality of Intel® RealSense™ technology capabilities—including facial, voice, and gesture recognition—with Facebook* connectivity, personalization, player-created missions, and location-based services to deliver an innovative and intuitive user experience.
Authored by Last updated on 05/30/2018 - 07:40
Article

Cómo compartir superficies entre OpenCL™ y DirectX* 11 en Intel® Processor Graphics

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Authored by Last updated on 05/31/2019 - 15:10
Article

Transformada rápida de Fourier para procesar imágenes en DirectX* 11

This sample demonstrates an optimized FFT that uses compute shaders and Shared Local Memory (SLM) to improve performance by reducing memory bandwidth.Two FFT techniques are discussed. The first is UAV and operates by ping-ponging data repeatedly between Unordered Access Views (UAVs). SLM (Shared Local Memory) is the second technique and is a more memory-bandwidth-efficient method, showing...
Authored by Last updated on 05/30/2018 - 07:40