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Some tips for POV-Ray*

I have summarized some experiences on how to download and build POV-Ray* projects here for future use.Several links for POV-Ray

Authored by Last updated on 03/27/2019 - 11:14
Blog post

Ultrabook­™ Work, Create, Play Challenge - 15mm of Game Dev Goodness

Can the Ultrabook™ be versatile for other work/create/play scenarios. So why not game development? How well can you both create and play games on an Ultrabook?
Authored by Bob Duffy (Intel) Last updated on 12/20/2018 - 09:28
Article

Conserving Active Power

This article presents techniques to optimize applications to save power during active use. These techniques include multi-threading, batching of I/0 accesses, and reducing memory bandwidth. Some of the techniques are applicable for general program usage.
Authored by Judy Hartley (Intel) Last updated on 03/12/2019 - 11:55
Article

Ultrabook™ and Tablet Windows* 8 Sensors Development Guide

This guide provides developers with an overview of the Windows 8* sensors application programming interfaces (APIs) for Desktop and Metro style applications with a specific focus on the various sensor capabilities available in Windows 8 Desktop mode.
Authored by Gael H. (Blackbelt) Last updated on 12/20/2018 - 09:50
Article

Early Z Rejection

This sample demonstrates two ways to take advantage of early Z rejection.
Authored by admin Last updated on 05/30/2018 - 07:40
Article

Batch Size

This sample demonstrates the use of instancing to limit the number of draw calls to minimize driver overhead and maximize hardware efficiency.
Authored by admin Last updated on 05/30/2018 - 07:40
Article

Touch for Windows* Desktop

This sample demonstrates how to integrate touch into an application designed for a typical keyboard/mouse paradigm.
Authored by Jeffrey Mott (Intel) Last updated on 12/20/2018 - 09:48
Blog post

The Next Generation of Game Engines is available NOW – UE4 and Fortnite

We just posted a great article & spotlight up on the PC Gaming Alliance Website that provides a quick snapshot of the Next Generation Unreal Engine 4, and Fortnite, brought to you by Epic!  Go

Authored by Last updated on 02/05/2019 - 10:48
Blog post

Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Authored by Last updated on 05/28/2018 - 18:28
Blog post

Computer Interaction Evolves

For anyone what wasn't able to attend the Microsoft Worldwide Partner Conference, one of the 3 key finds that I learned was that we are on the cusp of a new era in the manner in which we interact with Computers. I believe, some of these new approaches will make are lives even more interesting!
Authored by CaptGeek (Intel) Last updated on 03/26/2019 - 14:48