Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Implementing functional decomposition in games to get the most performance from the processor
By Andrew Binstock
This article presents techniques to optimize applications to save power during active use. These techniques include multi-threading, batching of I/0 accesses, and reducing memory bandwidth. Some of the techniques are applicable for general program usage.
Introduction A Brief History of Quicksort
We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0
Introduction What is the Generic Address Space?
The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Введение Краткий курс истории алгоритма быстрой сортировки