Blog post

My wife bought an Ultrabook – and LOVES it!

Right now we have 4 PC laptops in our house; 5 if you count the iPad 2 being a ‘personal computing’ device.

Authored by Last updated on 05/09/2019 - 22:30
Article

Conserving Active Power

This article presents techniques to optimize applications to save power during active use. These techniques include multi-threading, batching of I/0 accesses, and reducing memory bandwidth. Some of the techniques are applicable for general program usage.
Authored by Judy Hartley (Intel) Last updated on 03/12/2019 - 11:55
Blog post

How do you Skyrim? Get the most bang for your gaming buck!

This blog could apply to any PC game; however, I’m going to use Skyrim by way of illustration since they’ve done a fantastic job of supporting the Gamepad and or the Mouse & Keyboard; unlike so

Authored by Last updated on 05/09/2019 - 21:50
Article

Optimizing Puzzle Touch (Casual Game)

by Erica J Mceachern and Manuj R Sabharwal

Authored by Last updated on 03/27/2019 - 09:47
Blog post

Let's Render Some Foliage

This blog series discusses some ideas and issues around rendering foliage. We provide a sample program (with source code) to demonstrate the ideas.
Authored by Last updated on 05/03/2019 - 14:19
Blog post

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Authored by Last updated on 05/03/2019 - 14:50
Article

An Introduction to the 4th Generation Intel® Core™ Processor

Downloads
Authored by Last updated on 05/03/2019 - 13:48
Article

Power Explorer

Today any review of a new processor whether it’s used in a desktop computer, a laptop, a tablet or a phone will contain lots of information about how efficient it is and the new technologies that have been used to achieve this performance. Operating system developers spend large amounts of time optimizing improve efficiency and extend battery life, but what can be done by someone who is designing...
Authored by Leigh D. (Intel) Last updated on 05/03/2019 - 14:39
Article

Optimizing an Augmented Reality Pipeline using Intel® IPP Asynchronous

Using Intel® GPUs to Optimize the Performance and Power Consumption of Total Immersion's D'Fusion* Augmented Reality Pipeline

Authored by Michael Jeronimo (Intel) Last updated on 07/31/2019 - 14:30
Article

Archived - Strategies for Battery-Friendly Intel® RealSense™ Applications

For mobile platforms that run on battery power, the longer the device can run between charges, the more desirable the user experience. This paper presents several techniques for developing power efficient applications using the Intel® RealSense™ Software Development Kit (SDK), primarily targeting battery-powered devices such as laptops and tablets.
Authored by Last updated on 12/13/2018 - 14:10