Article

Touch for Windows* Desktop

This sample demonstrates how to integrate touch into an application designed for a typical keyboard/mouse paradigm.
Authored by Jeffrey Mott (Intel) Last updated on 12/20/2018 - 09:48
Blog post

Ultrabook Apps - Chamada de Aplicativos

Authored by Last updated on 06/23/2019 - 19:00
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Adding Multi-Touch Support in Unity* Windows* Apps

Someone asked me recently how to take advantage of multi touch in Unity apps running on Windows 7 & Windows 8 desktop.  I remember saying things like “it should be really eas

Authored by steve-hughes (Intel) Last updated on 05/03/2019 - 14:04
Article

Touch and Gesture for Windows* 8 Desktop

The three different APIs for using Touch in Windows* Desktop are: WM_GESTURE, WM_TOUCH, and WM_POINTER. They are all different, each with its own advantages and disadvantages.

Authored by Last updated on 12/20/2018 - 09:48
Article

Deforming Terrain Through Touch

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Download Deforming Terrain Through Touch [PDF 888KB]

Authored by admin Last updated on 12/20/2018 - 09:48
Article

Implementing Touch and Sensors for Windows* 8 Desktop Games: Confetti Interactive’s experiences developing "Blackfoot Blade"

The implementation for touch and sensors is new for many PC game vendors. Blackfoot Blade from Confetti Interactive* is a 3rd person helicopter game that takes advantage of the touch and sensor capabilities of Ultrabook™ PCs. This case study shares some interesting findings for what worked and didn’t work.
Authored by Gael H. (Blackbelt) Last updated on 12/20/2018 - 09:50
Blog post

Avoid the PC nomenclature cliff! Get ready for the next gen of PCs!

On a weekly basis I see or read some sort of craziness around what a PC is.   Seems pretty simple right?  After all...

Authored by Last updated on 03/11/2019 - 00:10
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Real-Time Strategy Game with Touch Screen

The availability of Ultrabook and Win 8 Tablets create a new frontier for PC gaming; one that brings touch and sensors inputs to parity with mouse and keyboard
Authored by Last updated on 12/20/2018 - 09:40
Article

Optimizing Puzzle Touch (Casual Game)

by Erica J Mceachern and Manuj R Sabharwal

Authored by Last updated on 03/27/2019 - 09:47
Article

Cars, Boats and Planes: Optimizing Sonic & All-Stars Racing Transformed for Ultrabook™ PCs with Touch and Sensors

by Brad Hill and Leigh Davies.

Authored by Last updated on 12/20/2018 - 09:48