Blog post

Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Authored by Last updated on 05/28/2018 - 18:28
Blog post

Opinion: Matt's Top 10 Tech & Gaming Predictions for 2014

Out with 2013 and in with 2014!!!

So here are my top ten (10) predictions for technology and gaming related things in the coming new year.  I can hardly wait!

Authored by Last updated on 12/28/2018 - 12:33
Blog post

New optimizations for X86 in upcoming GCC 5.0

 

Authored by Evgeny Stupachenko (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Null Pointer Dereferencing Causes Undefined Behavior

I have unintentionally raised a large debate recently concerning the question if it is legal in C/C++ to use the &P->m_foo expression with P being a null pointer.

Authored by Andrey Karpov (Blackbelt) Last updated on 05/30/2018 - 07:08
Blog post

The Last Line Effect

Authored by Andrey Karpov (Blackbelt) Last updated on 05/30/2018 - 07:00
Blog post

Let's Play a Game - find bugs in popular open-source projects

Test your C/C++ skills - find bugs in popular open-source projects.
Authored by Andrey Karpov (Blackbelt) Last updated on 05/30/2018 - 07:08
Video

Introduction to Virtual Reality Webinar

This Webinar will introduce virtual reality (VR) concepts and discuss:

Authored by Praveen K. (Intel) Last updated on 01/24/2018 - 12:12
Article

Getting Started with libGDX, a Cross-platform Game Development Framework

Developers who want to develop and debug code on the desktop, natively yet be able to run it on multiple OSs without modification will want to know about libGDX.

Authored by Last updated on 05/09/2019 - 13:08
Article

代码示例:新的 Unity* 实体组件、C# 作业系统和突发编译器

Unity* 中的全新 C# 作业系统和实体组件系统不仅可以让您轻松利用以前未使用的 CPU 资源,还可以帮助您更高效地运行所有游戏代码。然后,您可以使用这些额外的 CPU 资源来添加更多场景动态和沉浸感。在本文中,您将了解如何快速开始学习这些新功能。
Authored by admin Last updated on 05/21/2019 - 13:40
Article

Code Sample: New Unity* Entity Component, C# Job System, and Burst Compiler

The new C# job system and entity component system from Unity* don’t just allow you to easily leverage previously unused CPU resources, they will also help run all your game code more efficiently in general. Then you can use those extra CPU resources to add more scene dynamism and immersion. In this article, you’ll see how to quickly get started learning these new features.
Authored by admin Last updated on 05/21/2019 - 13:40