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使用 C# 在 Windows* 8 商店应用中支持触摸

本文向您介绍了如何在 Visual Studio* 11 IDE 中使用 C# 编程语言在 Windows* 8 商店应用中支持触摸。之前对触摸 API 是否熟悉都无关紧要,本文面向之前未接触过触摸 API 的新手。列出的 API 截止到 Windows 8 Release Preview 版操作系统和相应的Microsoft Visual Studio 2012 RC IDE。本文概述了如何使用可扩展标记语言 (XAML) 和“code-behind”(C# 代码) perspective(
Authored by Last updated on 12/20/2018 - 09:48
Article

My Health Assistant 背后的代码奥秘

作者:John Tyrrell

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Authored by admin Last updated on 03/09/2019 - 14:40
Blog post

多线程的死锁以及简单的线程间通信

 

一、死锁

当同步中嵌套同步时,就有可能出现死锁现象。

代码示例:

Authored by Last updated on 06/14/2017 - 16:08
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Article

已归档 - 英特尔® 实感™ SDK 代码示例

Kickstart your use of the Intel® RealSense™ SDK with twelve simple C# code samples. Build simple console applications to demonstrate camera calibration and device enumeration, emotion, face, hand, and speech modalities, object tracking, segmentation, and camera streams.
Authored by Last updated on 12/28/2018 - 17:10
Article

已归档 - 英特尔® 实感™ SDK 黄金版 R2 – 概述

The Intel® RealSense™ SDK Gold R2 (v4.0) release is now available! This brief overview walks you through product improvements from Gold R1 (v3.1) and some of the new natural interaction modalities that can be used to create compelling applications using the Intel RealSense SDK.
Authored by Last updated on 05/29/2018 - 09:28
Article

已归档 - Unity* 和英特尔® 实感™ 摄像头助力游戏开发

This detailed tutorial by Intel Black Belt and Innovator Gregor Biswanger walks the user step-by-step through setting up Unity 3D with Visual Studio and then creating a simple C# version of the game Pong.
Authored by Biswanger, Gregor (Blackbelt) Last updated on 05/30/2018 - 07:08
Article

将安卓Logcat消息与VTune Amplifier时间轴联系起来

简介
Authored by yang-wang (Intel) Last updated on 06/07/2017 - 10:31
Article

DirectX 12 技术白皮书

DirectX 12 技术白皮书
Authored by Sheng G. (Intel) Last updated on 01/15/2019 - 16:37
Article

已归档 - 采用英特尔® 实感™ 技术的背景替换代码样本

Create augmented selfies with a real-time “green screen” effect. This sample app demonstrates how to use the Intel® RealSense™ SDK's User Segmentation module to replace the screen background with a static image selected by the user.
Authored by Bryan B. (Intel) Last updated on 05/30/2018 - 07:00