by Kiefer Kuah
Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.
Performance Tools for Software Developers - SSE generation and processor-specific optimizations continuedCan I combine the processor values and target more than one processor? How to generate optimized code for both Intel and AMD* architecture? Where can I find more information on processor-specific optimizations?
Q: How to get Intel® Integrated Performance Primitives (Intel® IPP) Static threaded libraries?