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Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Authored by Adam Lake (Intel) Last updated on 05/03/2019 - 16:02
Article

Intel® Graphics Media Accelerator Profiler v2.1

Introduction
Authored by Last updated on 01/24/2018 - 12:12
Article

Achieving Performance: An Approach to Optimizing a Game Engine

by Will Damon

Authored by Last updated on 01/24/2018 - 12:12
Article

Intel Graphics Media Accelerator Developer's Guide

Latest Intel Graphics Developer's Guide
Authored by admin Last updated on 01/24/2018 - 12:12
Article

Intel® IPP - Library dependencies by domain

IPP demain dependencies.
Authored by admin Last updated on 07/31/2019 - 14:30
Blog post

What’s New in Intel® Threading Building Blocks 3.0

After much hard work, extensive debate, prioritization, and efforts to eke out the last few percentages of performance gains, Intel® Threading Building Blocks (Intel® TBB) version 3.0 has arrived!

Authored by Terry Wilmarth (Intel) Last updated on 08/01/2019 - 09:30
Article

Building POV-Ray* with Intel® C++ Compiler

Introduction Version information
Authored by Jennifer J. (Blackbelt) Last updated on 03/27/2019 - 11:11
Article

Download Optimizing with Intel® TBB

Sample code for "Optimizing with TBB" download page
Authored by admin Last updated on 08/01/2019 - 09:30
Article

Intel® Visual Adrenaline Registration Complete

Authored by admin Last updated on 01/24/2018 - 12:12
Article

How Special Silicon Facilitates Parallel Arithmetic

SIMD (for single instruction, multiple data) enables one arithmetic instruction to be performed across multiple data items simultaneously. This article lightly touches on the advantages of SIMD for parallel applications.
Authored by Last updated on 01/24/2018 - 12:12