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Scalable Memory Pools: community preview feature

In TBB 4.0, we introduced new community preview feature (CPF) – the scalable memory pools

Authored by Anton Malakhov (Intel) Last updated on 06/14/2017 - 16:01
Blog post

-Mr Compiler, may I help you with the loop vectorization? -Not a disservice, please.

Any parent knows the simple rule: "Never help a child with a task he can succeed at himself. Otherwise you don't make any good for the kid,  for you and for the whole planet".

Authored by victoria-zhislina (Intel) Last updated on 06/14/2017 - 15:59
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How to make a pipeline with an Intel® Threading Building Blocks flow graph

The Intel® Threading Building Blocks ( Intel® TBB ) flow graph is fully supported in Intel TBB 4.0.

Authored by Michael V. (Intel) Last updated on 08/01/2019 - 09:30
Blog post

Using Buffering Nodes in Graphs in Intel® Threading Building Blocks

When using the new flow graph in Intel® Threading Building Blocks (Intel® TBB), we often encounter a situation where a sending node is ready to output a data item, but no receiving nodes are ready

Authored by Terry Wilmarth (Intel) Last updated on 08/01/2019 - 09:30
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Implementing a wave-front computation using the Intel® Threading Building Blocks flow graph

The Intel® Threading Building Blocks ( Intel® TBB )  flow graph is fully supported in Intel® TBB 4.0.  If you are unfamiliar with the flow graph, you can read an introduction

Authored by Michael V. (Intel) Last updated on 08/01/2019 - 09:30
Blog post

A feature-detection example using the Intel® Threading Building Blocks flow graph

The Intel® Threading Building Blocks ( Intel® TBB )  flow graph is fully supported in Intel® TBB 4.0.  If you are unfamiliar with the flow graph, you can read an introduction

Authored by Michael V. (Intel) Last updated on 08/01/2019 - 09:30
Blog post

The Intel® Threading Building Blocks flow graph is now fully supported

Intel® Threading Building Blocks (Intel® TBB) 3.0 Update 5 introduced the graph API as a Community Preview feature.  After several months of evaluation by development teams across media, gaming, fi

Authored by Michael V. (Intel) Last updated on 08/01/2019 - 09:30
Blog post

Joint lifetime and access synchronization algorithm for shared dynamic objects

Modern programming practices and computer languages (like .NET) tend to dynamically create and destroy objects at run-time, but how does it correlate with multi-core-enabled programming?

Authored by Anton Malakhov (Intel) Last updated on 02/12/2019 - 13:38
Blog post

Using the Intel® Threading Building Blocks Graph Community Preview Feature: An Implementation of Dining Philosophers.

Intel® Threading Building Blocks (Intel® TBB) Version 3 Update 5 introduced the class graph as a Community Preview (CP) f

Authored by Michael V. (Intel) Last updated on 08/01/2019 - 09:30
Blog post

Graduate Intern at Intel - Parallel Ray-Tracing

Ray-tracing is a classic example of an embarrassingly parallel algorithm; since each pixel is typically independent of the rest, theoretically every pixel can be done in parallel (given enough core

Authored by Last updated on 06/14/2017 - 15:37