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Avoid the PC nomenclature cliff! Get ready for the next gen of PCs!

On a weekly basis I see or read some sort of craziness around what a PC is.   Seems pretty simple right?  After all...

Authored by Last updated on 03/11/2019 - 00:10
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The Rise of the Independent Game Developer

Independent developers might not have as many resources as their larger studio counterparts have to offer, but it seems that the barrier to game development at least has been made a little bi

Authored by Wendy B. (Intel) Last updated on 03/11/2019 - 00:10
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Spotlight on Intel® University Games Showcase at GDC

At GDC 2014 this past March, Intel debuted the inaugural “Intel® University Games Showcase”, an event focusing on

Authored by Wendy B. (Intel) Last updated on 02/04/2019 - 10:01
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Why Intel® RealSense™ Technology is REALLY Important

Authored by CaptGeek (Intel) Last updated on 05/29/2018 - 09:32
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quick-cocos2d-x 游戏开发 [12]—— 硬件按键事件

在quick中,对于按键事件也进行了重新封装,和node的触摸事件一样,也是通过addNodeEventListener来实现。

Authored by Last updated on 07/09/2018 - 16:48
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quick-cocos2d-x 游戏开发 [13] —— 节点生命周期事件,帧事件等其他事件

在前面已经学过了“触摸事件”,"触摸捕获事件",“按键事件”,此外,quick还有其他几个事件,前面已经列过有这些,

 

预定义的节点事件:

Authored by Last updated on 07/09/2018 - 16:48
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quick-cocos2d-x 游戏开发【14】——StateMachine 状态机

状态机在quick中是一个亮点,如果我们做一款RPG游戏,一个角色一般会拥有idle,attack,walk,run,death这些状态,如果游戏角色的状态采用分支条件判断的话,会造成非常庞大而难以维护,但一旦使用了状态机这种模式,就会显得简单方便。

 

Authored by Last updated on 01/24/2018 - 12:12
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Archived - Intel® RealSense™ SDK - Your Face as a Game Controller using JavaScript*

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Authored by Bob Duffy (Intel) Last updated on 05/29/2018 - 09:32
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Archived - Tips and Tricks for developing Apps with the Intel® RealSense™ SDK 2014 R1

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Authored by Last updated on 05/29/2018 - 09:32
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Archived - Orlando Game Jam Featuring Intel® RealSense™ Technology

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Authored by Justin L. (Blackbelt) Last updated on 05/29/2018 - 09:32