Article

Adaptive Volumetric Shadow Maps for Android* Using OpenGL* ES 3.1

As a follow-up to Adaptive Volumetric Shadow Maps for DirectX* 11, we present a port of the same algorithm adapted for Android* devices that support OpenGL ES* 3.1 and the GL_INTEL_fragment_shader_ordering OpenGL* extension.
Authored by Filip Strugar (Intel) Last updated on 05/03/2019 - 14:40
Blog post

MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Authored by Last updated on 07/04/2019 - 17:22
Video

Platform Analyzer - Intel® Graphics Performance Analyzers (GPA)

Seth presents Platform Analyzer – the tool for CPU offline analysis in Intel Graphics Performance Analyzers. Learn how to use Platform Analyzer and discover its many different features.

Authored by Seth S. (Intel) Last updated on 05/17/2019 - 13:36
Video

Live Analysis - Intel® Graphics Performance Analyzers (Intel® GPA)

Seth presents Graphics Monitor, System Analyzer, and the HUD. These components make up the Live Analysis tools within Intel Graphics Performance Analyzers.

Authored by Seth S. (Intel) Last updated on 05/17/2019 - 13:27
Article

Application Performance Profiling – When to use Intel® Graphics Performance Analyzers and Intel® VTune Amplifier

Since both VTune Amplifier and GPA profile the performance of applications, the questions often arises – “Which one do I use in my situation?” The answer to this question leads to better understanding the differences between the two tools. The simple answer is, if it’s a graphics application, start with Graphics Performance Analyzer and then move to VTune Amplifier if your application ends up...
Authored by Seth S. (Intel) Last updated on 05/30/2018 - 07:00
Video

Intel® Graphics Performance Analyzers 2015 R3 Release

The Intel® GPA team is proud to announce the release of GPA 2015 R3! 

Intel® Graphics Performance Analyzers (Intel® GPA)

Authored by Chris Davis (Intel) Last updated on 05/17/2019 - 11:03
Video

Intel® Graphics Performance Analyzers

An introduction to the capabilities and work-flow of the Intel® Graphics Performance Analyzers (Intel® GPA) tool that enables game developers to tap the full performance potential of their gaming p

Authored by admin Last updated on 05/17/2019 - 10:29
Video

英特尔® 图形性能分析器 2015 R3 版本

英特尔® GPA 团队自豪地宣布发布 GPA 2015 R3!

下载英特尔® GPA

完整版本说明

Authored by Last updated on 01/28/2019 - 02:03
Video

Intel® Graphics Performance Analyzers 2015 R4 Release

The Intel® GPA team is proud to announce the release of GPA 2015 R4.

Download Intel® GPA

Authored by Seth S. (Intel) Last updated on 05/16/2019 - 16:33
Blog post

3 Questions Every Game Developer Should Ask Before they Begin Developing

In January we brought the Intel® Buzz Workshop series to Montreal for the first time. Montreal in January? YES!

Authored by Mitchell L. (Intel) Last updated on 05/30/2018 - 07:08