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Performance Interactions of OpenCL* Code and Intel® Quick Sync Video on Intel® HD Graphics 4000

Developers of video editing and other applications that generate or process video, and encode them using Intel® Quick Sync Video may find it challenging to gain performance advantages. This paper describes how to gain performance advantages using OpenCL*.
Authored by Last updated on 05/31/2019 - 14:10
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Intel® Graphics Virtualization Update

Traditional business models, built on graphics and visualization usages such as workstation remoting, VDI, DaaS, transcoding, media streaming, and on-line gaming, are beginning to draw open s

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Using Intel® SDK for OpenCL™ Applications 2015 to Accelerate Your Software

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Authored by Robert I. (Intel) Last updated on 05/31/2019 - 14:20
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Intel Resources for Game Developers

Intel® HD Graphics and Intel® Iris™ and Iris™ Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
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SGEMM for Intel® Processor Graphics

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Authored by Last updated on 05/17/2019 - 12:00
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MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Authored by Last updated on 07/04/2019 - 17:22
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Using Intel® Media Server Studio with OpenCL* Framework

Contents

ContentsAbout the Sample

Authored by Last updated on 07/06/2019 - 16:40