Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google Android devices, including those built on the Intel® Atom™
This article, the continuation of a two-part series, discusses the barriers that exist to porting OpenGL games to the Google Android platform.
By Ron Fosner and Alex Moore
Intel for Android* Developers Learning Series #9:Using the Scalable Vector Graphics Library to Render Graphics on Android for Intel® Architecture
Scalable Vector Graphics* (SVG) is a family of specifications of an XML-based file format for two-dimensional vector graphics, both static and dynamic (that is, interactive or animated), text or em
Intel for Android* Developers Learning Series #10:Understanding GPUs on Android* for the Intel® Atom™ Processor1. Introduction
This chapter examines mobile GPUs and how to best optimize for GPUs included with Intel® Atom™ processors.