I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues. I’d like to address what I feel is one of the most misunderstood, and taken o
Intel® GPA is a great tool for real-time and offline game analysis.
I'm always baffled by double standards; and with what's occurred in the Console industry over the past few years has been no exception.
In January we brought the Intel® Buzz Workshop series to Montreal for the first time. Montreal in January? YES!
Greetings, developers. My name is David DeMarle and I am a developer at Kitware.
While getting my hands dirty with OpenVINO™ and UP2 on the Edge, I got
It’s nice to use #ifdef’s in an OpenGL* shader. This allows a shader file do things like contain a vertex shaders and pixel shaders in the same file.