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Designing Artificial Intelligence for Games (part 3)

Designing AI for Games (part 3). This article discusses the concept of tactical AI and shows how to give intelligence agents higher orders of intelligence.
Authored by admin Last updated on 03/09/2019 - 13:00
Article

Multi-threading Line-of-Sight Calculations to Improve Sensory System Performance in Game AI

In this article, Alex Champandard describes how to accelerate Multi-threading Line-of-Sight calculations to improve AI sensory system performance through the concept of a centralized sensory system using a mini-game prototype AI Sandbox.
Authored by admin Last updated on 01/24/2018 - 15:35
Article

The Secrets of Parallel Pathfinding on Modern Computer Hardware

One of the first things that game AI developers parallelize is pathfinding as it is an expensive operation. The most common approach is to fire off the pathfinder in a separate thread. This article examines a multi-threaded pathfinding implementation.
Authored by Last updated on 12/31/2018 - 15:00
Article

Building a Personality-Driven Poker AI for Lords of New York*

Writing artificial intelligence (AI) might be the best job in games. It’s creative, challenging, and blurs the line between game design and programming. AI is used for a variety of tasks ranging from the mechanical (such as auto-attacking enemies) and bot AI, to flocking group intelligence, even to deep-thinking military generals. Games that emphasize story and character-based immersion such as...
Authored by Coppock, Michael J (Intel) Last updated on 05/30/2018 - 07:00
Video

Design and Implementation of AI in Games

Over the course of the last few decades, the gaming industry has seen great strides.

Authored by John M. (Intel) Last updated on 01/24/2018 - 15:35
Blog post

Top Ten Intel® Software Developer Stories for July

Authored by Carman, Vicky (Intel) Last updated on 07/03/2019 - 19:10
Video

Looking at Machine Learning in Games

George Doubler (CTO, IBM Interactive Media) explores how Machine Learning platforms (like IBM's Watson or Google's initiatives) are just now starting to make their way into games.

Authored by admin Last updated on 12/31/2018 - 14:00
Blog post

Top Ten Intel® Software Developer Stories | August

Authored by Carman, Vicky (Intel) Last updated on 06/19/2019 - 16:15
Article

Tencent* Uses Machine Learning for In-Game Purchase Recommendation System on Intel® Xeon® Processors

To enhance the online gaming user experience, Tencent uses an in-game purchase recommendation system employing the machine learning method to help users decide what equipment they would want to buy within their games. Tencent machine learning engine uses DGEMM6 extensively in its module to compute the coefficients for the logistic regression machine learning algorithm.
Authored by Nguyen, Khang T (Intel) Last updated on 05/09/2019 - 13:08
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Search for development technology from Intel: hardware, tools, SDKs, libraries, APIs, and IDEs.
Authored by admin Last updated on 08/16/2019 - 08:13