We just posted a great article & spotlight up on the PC Gaming Alliance Website that provides a quick snapshot of the Next Generation Unreal Engine 4, and Fortnite, brought to you by Epic! Go
There are so many examples of applications using pre-processing strategy that it is trivial.
The upcoming OpenMP 4.0 will be discussed at SC12, and there wil
In an earlier blog post titled "Develop location-aware, Metro style apps when your development system doesn’t have GPS", one option I presented f
In the beginning, there was only one source form for FORTRAN (as it was then known) programs. Each statement was exactly 72 characters long - no more, no less.
Windows* 8 Tutorial: Writing a Multithreaded Application for the Windows Store* using Intel® Threading Building Blocks.
It is known that the Windows Store apps API is missing some commonly used thread functions, such as function CreateThread() and those that
Tutorial Windows* 8: Escrevendo uma Aplicação Multithreaded para a Windows Store* usando a biblioteca Intel® Threading Building Blocks.
É sabido que a API das aplicações Windows Store não disponibiliza algumas funções comuns para trabalhar com Threads, como a CreateThread e
Announced today at Google I/O, Intel Development Products team launched a comprehensive
To use HLE/RTM to improve lock scalability the lock library needs to be enabled.