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The Next Generation of Game Engines is available NOW – UE4 and Fortnite

We just posted a great article & spotlight up on the PC Gaming Alliance Website that provides a quick snapshot of the Next Generation Unreal Engine 4, and Fortnite, brought to you by Epic!  Go

Authored by Last updated on 02/05/2019 - 10:48
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Architecture Pattern: Compute On Demand

There are so many examples of applications using pre-processing strategy that it is trivial.

Authored by Last updated on 06/14/2017 - 16:02
Blog post

OpenMP* 4.0 may offer important solutions for targeting and vectorization

The upcoming OpenMP 4.0 will be discussed at SC12, and there wil

Authored by James R. (Blackbelt) Last updated on 05/28/2018 - 18:28
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RTFB Episode 3: Analyzing Power Efficiency in Apps

 

Authored by Gael H. (Blackbelt) Last updated on 01/15/2019 - 16:31
Blog post

No GPS? No problem! Using GPSDirect to develop location-aware apps (Part 1)

In an earlier blog post titled "Develop location-aware, Metro style apps when your development system doesn’t have GPS", one option I presented f

Authored by John M. (Intel) Last updated on 06/06/2018 - 12:00
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Doctor Fortran in "Source Form Just Wants to be Free"

In the beginning, there was only one source form for FORTRAN (as it was then known) programs. Each statement was exactly 72 characters long - no more, no less.

Authored by Last updated on 05/28/2018 - 18:28
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Windows* 8 Tutorial: Writing a Multithreaded Application for the Windows Store* using Intel® Threading Building Blocks.

It is known that the Windows Store apps API is missing some commonly used thread functions, such as function CreateThread() and those that

Authored by Vladimir Polin (Intel) Last updated on 12/20/2018 - 09:40
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Tutorial Windows* 8: Escrevendo uma Aplicação Multithreaded para a Windows Store* usando a biblioteca Intel® Threading Building Blocks.

É sabido que a API das aplicações Windows Store não disponibiliza algumas funções comuns para trabalhar com Threads, como a CreateThread e

Authored by Last updated on 12/20/2018 - 09:40
Blog post

Intel Beacon Mountain v 0.5 Out at Google I/O

Announced today at Google I/O,  Intel Development Products team  launched a comprehensive

Authored by Tao Wang (Intel) Last updated on 06/14/2017 - 15:57
Blog post

Using HLE and RTM with older compilers with tsx-tools

To use HLE/RTM to improve lock scalability the lock library needs to be enabled.

Authored by Andreas Kleen (Intel) Last updated on 06/14/2017 - 13:26