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Article

Using Aim Constraints to Focus Eyes

An intuitive, if not perfect, way to control eyeballs.
Authored by Last updated on 11/19/2018 - 14:24
Article

Mobile Games Developer Guide

Introduction

Maximize connectivity, power, and bandwidth management when designing for mobile applications.

Authored by Adam Lake (Intel) Last updated on 05/09/2019 - 13:08
Article

Real-Time Texture Streaming & Decompression

Introduction
Authored by admin Last updated on 01/24/2018 - 12:12
Article

Architecture of a Real-Time Ray-Tracer

Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands

Authored by Last updated on 05/03/2019 - 15:34
Article

Intel® GMA 3000 and X3000 Developer's Guide

Latest Intel Graphics Developer's Guide
Authored by Last updated on 05/16/2019 - 08:58
Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Authored by Adam Lake (Intel) Last updated on 05/03/2019 - 16:02
Article

Real-Time Fur Rendering For Short Haired Creatures

Modern Game Technologies Project

Authored by Adam Lake (Intel) Last updated on 05/16/2019 - 08:56
Article

Intel® Graphics Media Accelerator Profiler v2.1

Introduction
Authored by Last updated on 01/24/2018 - 12:12
Article

Ensuring the Benefits of Zone Rendering with Intel® Extreme Graphics

 

Authored by admin Last updated on 01/24/2018 - 12:12