Article

¿Codificando Android* App Juego con el fin de apoyar Intel x86? He aquí algunos ejemplos!

Con cada vez más smartphones equipados con Intel Inside disponibles en todo el mundo y el sistema de imagen Intel Android (Ginger Bread, ICS y Jelly Bean 4.1 y 4.2) formando parte del SDK Google An

Authored by Tao Wang (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Intel y Unity* se unen y despiertan entusiasmo

Hay solo una palabra que puede describir lo que sentimos acerca de la recién anunciada colaboración entre Intel y Unity*: ¡HURRA! Bueno, quizá dos: ¡HURRA, HURRA!

Authored by Randi Rost (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Archivado - Cómo trabajar con manos y gestos

Intel® RealSense™ SDK ha sido discontinuado. No habrá más actualizaciones ni continuará la asistencia.

Authored by Last updated on 06/06/2018 - 12:00
Article

La herramienta de desarrollo multiplataforma Murl Engine* compatible con Android* x86

Por Wolfgang Moser, Spraylight GmbH

Authored by Last updated on 01/24/2018 - 12:12
Article

Archivado - Desarrollo de aplicaciones para la tecnología Intel® RealSense™

When users first launch an application, the navigation design should be so intuitive that they start exploring the app’s features right away. Chronosapien Interactive used Intel® RealSense™ technology to create "Space Between" which adds hand and face tracking to extend beyond standard input modalities.
Authored by Last updated on 05/30/2018 - 07:40
Article

Beatbuddy, un juego independiente, se expande con nuevas tecnologías

Introducción

Authored by Last updated on 05/30/2018 - 07:40
Article

Archivado - Rotación de un cubo con Unity* Toolkit y la tecnología Intel® RealSense™

This tutorial shows you how to use the Unity* Toolkit for Intel® RealSense™ technology to create a simple Intel RealSense application where a cube is rotated based on user hand movement.
Authored by Last updated on 12/13/2018 - 14:10
Article

Optimización de Assassin’s Creed® Rogue para Intel® HD Graphics

Assassin’s Creed* Rogue was optimized to run well on Intel® HD Graphics 4000 equipped PCs. This article describes what was done to enable the game to run at a solid 30 fps at 720p.
Authored by Last updated on 05/30/2018 - 07:40
Article

Archivado - El reconocimiento de rostro, gestos y voz llega al universo social con Finding BBB

Finding BBB* is an award-winning game created by TheBestSync. It combines the functionality of Intel® RealSense™ technology capabilities—including facial, voice, and gesture recognition—with Facebook* connectivity, personalization, player-created missions, and location-based services to deliver an innovative and intuitive user experience.
Authored by Last updated on 05/30/2018 - 07:40
Article

Transformada rápida de Fourier para procesar imágenes en DirectX* 11

This sample demonstrates an optimized FFT that uses compute shaders and Shared Local Memory (SLM) to improve performance by reducing memory bandwidth.Two FFT techniques are discussed. The first is UAV and operates by ping-ponging data repeatedly between Unordered Access Views (UAVs). SLM (Shared Local Memory) is the second technique and is a more memory-bandwidth-efficient method, showing...
Authored by Last updated on 05/30/2018 - 07:40