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Ultrabook­™ Work, Create, Play Challenge - 15mm of Game Dev Goodness

Can the Ultrabook™ be versatile for other work/create/play scenarios. So why not game development? How well can you both create and play games on an Ultrabook?
Authored by Bob Duffy (Intel) Last updated on 12/20/2018 - 09:28
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Ray Tracing, RenderMan, Radiosity, Antialiasing and Much, Much, More

A Collection of Luminaries

Authored by Randi Rost (Intel) Last updated on 06/08/2018 - 08:50
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国内主要游戏公司及其引擎选用

今天看了痞子龙分享的关于国内外游戏引擎方面的文章,惊奇发现原来国内公司的成名作品大都采用自己研发的引擎。
Authored by Last updated on 01/24/2018 - 12:12
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The Next Generation of Game Engines is available NOW – UE4 and Fortnite

We just posted a great article & spotlight up on the PC Gaming Alliance Website that provides a quick snapshot of the Next Generation Unreal Engine 4, and Fortnite, brought to you by Epic!  Go

Authored by Last updated on 02/05/2019 - 10:48
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Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Authored by Last updated on 05/28/2018 - 18:28
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Computer Interaction Evolves

For anyone what wasn't able to attend the Microsoft Worldwide Partner Conference, one of the 3 key finds that I learned was that we are on the cusp of a new era in the manner in which we interact with Computers. I believe, some of these new approaches will make are lives even more interesting!
Authored by CaptGeek (Intel) Last updated on 03/26/2019 - 14:48
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HTML5 High Scores Board for WinRT and Desktop Ultrabook™ apps

One neat thing about HTML5 is the ability to store data locally, and a common use for that is creating a high score board for your game.  The following is how I recently deployed this.

Authored by Bob Duffy (Intel) Last updated on 12/20/2018 - 09:28
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Congrats Microsoft on Windows* 8!

Here we are on the eve of Windows* 8 and I want to reach out to my former friends & co-workers still there to wish them all a huge Congratulations!  

Authored by Last updated on 12/20/2018 - 09:40
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Handling Windows* 8 Auto-rotate feature in your application

Controlling the auto rotate feature in Windows* 8 within your applications and games.
Authored by Jeff Laflam (Intel) Last updated on 12/20/2018 - 09:40
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The Impending Console Hangover

So I'm going to take my gloves off a bit on this blog.  Prepare yourselves!  :-)

Authored by Last updated on 01/24/2018 - 12:12