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2. Intel® Processor Graphics Gen9 Architecture from Graphics API Performance Guide for Intel® Processor Graphics Gen9

Intel® Processor Graphics Gen9 includes many refinements throughout the microarchitecture and supporting software.

Last updated on 01/24/2018 - 12:12
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3. Tools for Performance Analysis from Graphics API Performance Guide for Intel® Processor Graphics Gen9

In this section, the Intel® Graphics Performance Analyzer (Intel® GPA) and Intel® VTune™ Amplifier tools will be used to show you how to locate and fix performance issues and design code to operate

Last updated on 01/24/2018 - 12:12
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5. Designing for Low Power from Graphics API Performance Guide for Intel® Processor Graphics Gen9

Mobile and ultra-mobile computing are ubiquitous. As a result, battery life, device temperature, and power-limited performance have become significant issues.

Last updated on 01/24/2018 - 12:12
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6. Performance Analysis Workflow for Direct3D 12 from Graphics API Performance Guide for Intel® Processor Graphics Gen9

Your game is stalling badly in the big battle scene. You suspect there is a hotspot in the graphics pipeline.

Last updated on 01/24/2018 - 12:12
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2.2. Conservative Rasterization from Graphics API Performance Guide for Intel® Processor Graphics Gen9

Rasterization is the process of converting vector-based geometric objects into pixels on a screen.

Last updated on 01/24/2018 - 12:12
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2.3. Texture Compression from Graphics API Performance Guide for Intel® Processor Graphics Gen9

Texture compression is used to reduce memory requirements, decrease load times, and conserve bandwidth.

Last updated on 01/24/2018 - 12:12
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2.4. Memory from Graphics API Performance Guide for Intel® Processor Graphics Gen9

Graphics resources that are allocated from system memory with write-back caching will utilize the full cache hierarchy: Level 1 (L1), Level 2 (L2), last-level cache (LLC), optional EDRAM, and final

Last updated on 01/24/2018 - 12:12
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2.5. Multiplane Overlay from Graphics API Performance Guide for Intel® Processor Graphics Gen9

Most 3D games will run faster in full screen mode than windowed mode.

Last updated on 01/24/2018 - 12:12