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Game Development - Intermediate

Authored by Last updated on 01/24/2018 - 12:12
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Game Development -Advanced

Authored by Last updated on 01/24/2018 - 12:12
Article

Fluid Simulation for Video Games (part 4)

This is a series of articles on fluid simulation. This article augments fluid simulation to include two-way fluid-body interaction and allow rigid body interaction.
Authored by Last updated on 08/30/2018 - 10:50
Article

Using Orient Constraints to Focus Eyes

An arguably "better" but less intuitive way than aim constraints to focus eyes.
Authored by Last updated on 03/09/2019 - 14:00
Article

Rethinking the Pipeline: DreamWorks Animation Advances the Art

DreamWorks Animation embarked on a radical re-engineering of their animation pipeline to better accommodate artistic aspirations and improve workflow across an increasingly complex environment. This article describes the new model being put in place.
Authored by admin Last updated on 03/09/2019 - 14:00
Article

3D Modeling and Parallel Mesh Simplification

3D geometric models are common in computer games. This article describes a collection of mesh simplification algorithms and describes how to simplify your own meshes.
Authored by admin Last updated on 12/31/2018 - 15:00
Article

Fluid Simulation for Video Games (part 5)

This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
Authored by Last updated on 01/24/2018 - 12:12
Article

GPA survey Terms and Conditions

These are the terms and conditions for the GPA survey
Authored by artigupta (Intel) Last updated on 12/10/2018 - 14:58
Article

Multi-threading Line-of-Sight Calculations to Improve Sensory System Performance in Game AI

In this article, Alex Champandard describes how to accelerate Multi-threading Line-of-Sight calculations to improve AI sensory system performance through the concept of a centralized sensory system using a mini-game prototype AI Sandbox.
Authored by admin Last updated on 01/24/2018 - 15:35
Article

The Muddy Beauty of DiRT* 2*: Where rally realism meets the raw road

This article describes a few of the challenges and improvements made to DiRT2 to ensure interesting physics and high performance graphics in this rally game.
Authored by admin Last updated on 01/24/2018 - 12:12