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超极本来了, 超极本社区来了!

近几年来, 个人电脑业最激动人心的事件就是超极本的诞生。英特尔公司坚守“创新”理念,致力于以使人们的生活更加丰富精彩。我们与合作伙伴一道,为推动技术向前发展而不懈努力,使整个世界发生了日新月异的变化。在“创新”理念的推动下,超极本诞生了!超极本具有轻薄,启动速度极快,续航能力超强,可多线程工作等特点,它的诞生标志着一个“笔记本新纪元”的到来。
Authored by Last updated on 05/30/2018 - 07:40
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英特尔软件工具推广活动开始了

工作之余,大家讨论最多的的工作话题就是如何推广公司的软件工具Intel® Parallel Studio了。IT这个社会早已进入了多核时代,我们公司推出的多核i3,i5,i7也有一段时间。但是作为一名软件从业人员看到我们大家还在开发单线程程序或者使用复杂,低层接口的并行开发语言开发并行软件时,心情还是相当复杂的。这就促使我想到我们公司的并行开发工具该如何宣传并让更多的开发人员使用而从中受益。
Authored by Last updated on 06/14/2017 - 16:18
Blog post

英特尔软件工具推广活动开始了

工作之余,大家讨论最多的的工作话题就是如何推广公司的软件工具Intel® Parallel Studio了。IT这个社会早已进入了多核时代,我们公司推出的多核i3,i5,i7也有一段时间。但是作为一名软件从业人员看到我们大家还在开发单线程程序或者使用复杂,低层接口的并行开发语言开发并行软件时,心情还是相当复杂的。这就促使我想到我们公司的并行开发工具该如何宣传并让更多的开发人员使用而从中受益。
Authored by Last updated on 06/14/2017 - 16:21
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Ultrabook­™ Work, Create, Play Challenge - 15mm of Game Dev Goodness

Can the Ultrabook™ be versatile for other work/create/play scenarios. So why not game development? How well can you both create and play games on an Ultrabook?
Authored by Bob Duffy (Intel) Last updated on 12/20/2018 - 09:28
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Ray Tracing, RenderMan, Radiosity, Antialiasing and Much, Much, More

A Collection of Luminaries

Authored by Randi Rost (Intel) Last updated on 06/08/2018 - 08:50
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Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Authored by Last updated on 05/28/2018 - 18:28
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Congrats Microsoft on Windows* 8!

Here we are on the eve of Windows* 8 and I want to reach out to my former friends & co-workers still there to wish them all a huge Congratulations!  

Authored by Last updated on 12/20/2018 - 09:40
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The Impending Console Hangover

So I'm going to take my gloves off a bit on this blog.  Prepare yourselves!  :-)

Authored by Last updated on 01/24/2018 - 12:12
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Real-Time Strategy Game with Touch Screen

The availability of Ultrabook and Win 8 Tablets create a new frontier for PC gaming; one that brings touch and sensors inputs to parity with mouse and keyboard
Authored by Last updated on 12/20/2018 - 09:40
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Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Authored by Last updated on 01/16/2019 - 10:14