Article

Experimental Cloud-based Ray Tracing Using Intel® MIC Architecture for Highly Parallel Visual Processing

The cloud is game-changing factor in computing. Companies are offering a service in which the game itself runs on servers in the cloud. It processes user interactions from the game client, & the server sends back a compressed, rendered image to the user.
Authored by Daniel Pohl (Intel) Last updated on 07/06/2019 - 16:25
Article

Tracing Rays Through the Cloud

Cloud-based online streaming services for games have been entertaining gamers for almost two years. Intel engineers have demonstrated the ability of the Intel Many Integrated Core architecture to serve high frame rates to as many as 8 tablet computers.
Authored by Daniel Pohl (Intel) Last updated on 05/03/2019 - 14:04
Article

HDR Rendering with God Rays Using OpenCL™ Technology

This sample demonstrates a CPU-optimized implementation of the God Rays effect, showing how to: Implement calculation kernels using the OpenCL™ technology C99 Parallelize the kernels by running several work-groups in parallel Organize data exchange between the host and the OpenCL device
Authored by Last updated on 05/31/2019 - 14:10
Blog post

Introduction to Embree 2.1 - Part 1

This is part of a series of blogs on Embree, a collection of high performance ray tracing kernels. Embree has been released open source since version 1.0.

Authored by Louis F. (Intel) Last updated on 08/02/2019 - 17:30
Article

Running Embree on Intel® Xeon Phi™ Coprocessor

These are the steps to reproduce a visual demonstration of the Crown model.    

These steps assume the following:

Authored by Belinda Liviero (Intel) Last updated on 08/02/2019 - 17:30
Video

Intel Buzz Workshop

Intel wants to be the #1 technology partner for game developers. Design your game for Intel X86 Android* and Windows* platforms.

Authored by admin Last updated on 03/21/2019 - 12:08
Blog post

Top Ten Intel Software Developer Stories | July

Check out the new commercial IoT website, find out more about Embree ray tracing, and read about a long-lived game studio.
Authored by Carman, Vicky (Intel) Last updated on 03/21/2019 - 12:08