Blog post

3D 服务器端以向量计算为主的角色位置的算法

3D服务器端玩家行走处理是服务器端根据客户端行走路径、玩家行走时间以及速度(包括变化速度)计算得出玩家的当前位置。

Authored by Last updated on 01/24/2018 - 12:12
Blog post

游戏服务器之 Timer 计时器(定时器)动态链接库【超联网】

对于游戏服务器而言,计时器(每个多长时间触发一次)和定时器(定点触发)是不可或缺的一个组件。而计时器和定时器的做法又有很多种,我大致将其分成3中:

1,非线程实现计时器和定时器;

2,单线程实现计时器和定时器;

Authored by Last updated on 01/24/2018 - 12:12
Blog post

New optimizations for X86 in upcoming GCC 5.0

 

Authored by Evgeny Stupachenko (Intel) Last updated on 01/24/2018 - 12:12
Blog post

New Optimizations for X86 in Upcoming GCC 5.0: PIC in 32-Bit Mode

Part2. Position independent code (PIC) improvement in 32 bit mode
Authored by Evgeny Stupachenko (Intel) Last updated on 03/27/2019 - 10:34
Blog post

MeowJS - A Web Performance Optimizer

Authored by Last updated on 10/23/2018 - 12:10
Blog post

Null Pointer Dereferencing Causes Undefined Behavior

I have unintentionally raised a large debate recently concerning the question if it is legal in C/C++ to use the &P->m_foo expression with P being a null pointer.

Authored by Andrey Karpov (Blackbelt) Last updated on 05/30/2018 - 07:08
Blog post

The Last Line Effect

Authored by Andrey Karpov (Blackbelt) Last updated on 05/30/2018 - 07:00
Blog post

Let's Play a Game - find bugs in popular open-source projects

Test your C/C++ skills - find bugs in popular open-source projects.
Authored by Andrey Karpov (Blackbelt) Last updated on 05/30/2018 - 07:08
Blog post

The compiler is to blame for everything

Many programmers are very fond of blaming the compiler for different errors. Let's talk about it.
Authored by Andrey Karpov (Blackbelt) Last updated on 01/24/2018 - 12:12
Article

Подключаемый модуль сжатия текстур Intel для Photoshop

Intel is working to extend Photoshop to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression results at optimized compression speeds within Photoshop.
Authored by ALEXEY K. (Intel) Last updated on 05/30/2018 - 07:40