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OpenSimulator Virtual World Server Case Study (Part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Authored by Last updated on 07/11/2019 - 13:18
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Android* OpenGL* ES Workflow - Intel® Graphics Performance Analyzers

Seth presents the Android OpenGL ES workflow for Intel Graphics Performance Analyzes. Learn the basic GPA workflows or refresh your knowledge of the different tools.

Authored by Seth S. (Intel) Last updated on 06/03/2018 - 09:36
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Platform Analyzer - Intel® Graphics Performance Analyzers (GPA)

Seth presents Platform Analyzer – the tool for CPU offline analysis in Intel Graphics Performance Analyzers. Learn how to use Platform Analyzer and discover its many different features.

Authored by Seth S. (Intel) Last updated on 05/17/2019 - 13:36
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Live Analysis - Intel® Graphics Performance Analyzers (Intel® GPA)

Seth presents Graphics Monitor, System Analyzer, and the HUD. These components make up the Live Analysis tools within Intel Graphics Performance Analyzers.

Authored by Seth S. (Intel) Last updated on 05/17/2019 - 13:27
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Gaijin Brings the Storm with War Thunder*

Now that computers with Intel Core i5 and Intel Core i7 processors are more affordable and readily available to the majority of the War Thunder player base, FPS speeds have increased and are reliable across multiple platforms, consistently blowing the socks off players, from the novice to the notorious. Intel’s robust developer tools and expert technical support help keep Gaijin on top of the...
Authored by admin Last updated on 01/24/2018 - 12:12
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Archived - Platform Analyzer - Analyzing Healthy and not-so Healthy Applications

A case study using Intel® RealSense™ SDK and Intel® GPA Platform Analyzer to troubleshoot issues within an application.
Authored by Seth S. (Intel) Last updated on 05/10/2019 - 08:30
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CPU-Bound Offline Analysis with Intel® Graphics Performance Analyzers (GPA) - Platform Analyzer

Intel® Graphics Performance Analyzers (Intel® GPA) Platform Analyzer visualizes the execution profile of the tasks in your code on the entire platform over time, on both the CPU and GPU. This helps you understand task-based issues within your game, enabling you to optimize the compute and rendering tasks across both the CPU and GPU. Intel GPA Platform Analyzer uses trace data collected during the...
Authored by Praveen K. (Intel) Last updated on 05/10/2019 - 08:30
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Graphics Frame Analyzer for DirectX* – Intel® Graphics Performance Analyzer (Intel® GPA)

Seth presents the Graphics Frame Analyzer for DirectX*. Learn the basic features and functionality of this extremely powerful analyzer.

Authored by Seth S. (Intel) Last updated on 05/17/2019 - 10:32
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Intel® Graphics Performance Analyzers

An introduction to the capabilities and work-flow of the Intel® Graphics Performance Analyzers (Intel® GPA) tool that enables game developers to tap the full performance potential of their gaming p

Authored by admin Last updated on 05/17/2019 - 10:29
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Cross Platform Game Development: How Bad Can it be?

Expert Game Developer and Field Engineer Corey Johnson from Unity shares insights to help game developers build across platforms, taking into account the radical differences between them.

Authored by admin Last updated on 03/05/2019 - 15:48