Blog post

Gaming in Transition and Revolution: Pt 4 of 4

Part 4 of 4 (Innovation Changers)

Authored by Last updated on 05/08/2019 - 13:00
Blog post

Visual Studio 2010 Built-in CPU Acceleration

Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.   

Authored by Last updated on 12/12/2018 - 18:00
Blog post

Performance per Watt: Hey, I already know it’s important, don’t I? (The intro, part I)

What is performance per Watt?

Authored by Last updated on 06/10/2019 - 15:19
Blog post

Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Authored by Last updated on 05/09/2019 - 22:55
Blog post

Why P scales as C*V^2*f is so obvious

[Warning: Math and physics alert! Math and physics alert!] I think that you've all seen this equation before:P = a * C * V2 * f

Authored by Last updated on 05/09/2019 - 22:50
Blog post

So how are P-states related to power management?

This relationship between P-states, voltage and frequency is well and good, but how does this relate to power management? Power is literally, energy usage per unit of time.

Authored by Last updated on 05/09/2019 - 22:40
Blog post

What exactly is a P-state? (Pt. 1)

What is a P-state?

Authored by Last updated on 05/09/2019 - 22:40
Blog post

(update) C-states, C-states and even more C-states

As I said before, a C-state is an idle state. The processor isn't doing anything useful, so why not shut some things off? Think of it in terms of your house.
Authored by Last updated on 05/09/2019 - 22:40
Blog post

My wife bought an Ultrabook – and LOVES it!

Right now we have 4 PC laptops in our house; 5 if you count the iPad 2 being a ‘personal computing’ device.

Authored by Last updated on 05/09/2019 - 22:30
Article

OpenSimulator Virtual World Server Case Study (Part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Authored by Last updated on 07/11/2019 - 13:18