Blog post

Solitude and Zombies: Waking up to a New Gaming Industry

 

Authored by Roger Chandler (Intel) Last updated on 06/11/2019 - 21:22
Article

Touch for Windows* Desktop

This sample demonstrates how to integrate touch into an application designed for a typical keyboard/mouse paradigm.
Authored by Jeffrey Mott (Intel) Last updated on 12/20/2018 - 09:48
Blog post

Ultrabook Apps - Chamada de Aplicativos

Authored by Last updated on 06/23/2019 - 19:00
Blog post

Adding Multi-Touch Support in Unity* Windows* Apps

Someone asked me recently how to take advantage of multi touch in Unity apps running on Windows 7 & Windows 8 desktop.  I remember saying things like “it should be really eas

Authored by steve-hughes (Intel) Last updated on 05/03/2019 - 14:04
Article

Touch and Gesture for Windows* 8 Desktop

The three different APIs for using Touch in Windows* Desktop are: WM_GESTURE, WM_TOUCH, and WM_POINTER. They are all different, each with its own advantages and disadvantages.

Authored by Last updated on 12/20/2018 - 09:48
Blog post

Avoid the PC nomenclature cliff! Get ready for the next gen of PCs!

On a weekly basis I see or read some sort of craziness around what a PC is.   Seems pretty simple right?  After all...

Authored by Last updated on 03/11/2019 - 00:10
Blog post

Real-Time Strategy Game with Touch Screen

The availability of Ultrabook and Win 8 Tablets create a new frontier for PC gaming; one that brings touch and sensors inputs to parity with mouse and keyboard
Authored by Last updated on 12/20/2018 - 09:40
Article

Optimizing Puzzle Touch (Casual Game)

by Erica J Mceachern and Manuj R Sabharwal

Authored by Last updated on 03/27/2019 - 09:47
Article

Cars, Boats and Planes: Optimizing Sonic & All-Stars Racing Transformed for Ultrabook™ PCs with Touch and Sensors

by Brad Hill and Leigh Davies.

Authored by Last updated on 12/20/2018 - 09:48
Article

Creating a First-Class Touch Interface for Defense Grid: The Awakening

Defense Grid: The Awakening is a tower-defense style strategy game on PC and other gaming platforms. Hidden Path Entertainment*, the developer of Defense Grid, worked with Intel® Corporation to add a full touch-based interface to the game that ran well on Ultrabook™ PCs and Windows*-capable tablets. This article details the approach Hidden Path took to implement touch, and calls out relevant...
Authored by Last updated on 12/20/2018 - 09:48