The three different APIs for using Touch in Windows* Desktop are: WM_GESTURE, WM_TOUCH, and WM_POINTER. They are all different, each with its own advantages and disadvantages.
Download Deforming Terrain Through Touch [PDF 888KB]
Implementing Touch and Sensors for Windows* 8 Desktop Games: Confetti Interactive’s experiences developing "Blackfoot Blade"The implementation for touch and sensors is new for many PC game vendors. Blackfoot Blade from Confetti Interactive* is a 3rd person helicopter game that takes advantage of the touch and sensor capabilities of Ultrabook™ PCs. This case study shares some interesting findings for what worked and didn’t work.
On a weekly basis I see or read some sort of craziness around what a PC is. Seems pretty simple right? After all...
by Erica J Mceachern and Manuj R Sabharwal
Cars, Boats and Planes: Optimizing Sonic & All-Stars Racing Transformed for Ultrabook™ PCs with Touch and Sensors
by Brad Hill and Leigh Davies.