Article

Archivado - Desarrollo de aplicaciones para la tecnología Intel® RealSense™

When users first launch an application, the navigation design should be so intuitive that they start exploring the app’s features right away. Chronosapien Interactive used Intel® RealSense™ technology to create "Space Between" which adds hand and face tracking to extend beyond standard input modalities.
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Article

Beatbuddy, un juego independiente, se expande con nuevas tecnologías

Introducción

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Article

Archivado - El reconocimiento de rostro, gestos y voz llega al universo social con Finding BBB

Finding BBB* is an award-winning game created by TheBestSync. It combines the functionality of Intel® RealSense™ technology capabilities—including facial, voice, and gesture recognition—with Facebook* connectivity, personalization, player-created missions, and location-based services to deliver an innovative and intuitive user experience.
Authored by Last updated on 05/30/2018 - 07:40
Article

Archivado - Interacción natural con control intuitivo por computadora

Devices equipped with Intel® RealSense™ technology are able to see and hear the world around them, enabling users to engage more naturally. In this article, Virtual Air Guitar Company (VAGC) and Intel software developers share insights on using Intel RealSense technology to move human-computer interaction (HCI) beyond the keyboard and mouse.
Authored by Last updated on 05/29/2018 - 09:28
Article

Archivado - Cómo se enriqueció la mecánica de juego de Head of the Order* con el control gestual

Learn how Intel® Black Belt and Software Innovator Jacob Pennock and his team worked to enhance user experience for the Livid Interactive game Head of the Order by implementing improved gesture controls and 3D hand-tracking using the Intel® RealSense™ F200 camera and SDK.
Authored by Last updated on 05/30/2018 - 07:40
Article

Longbow*: la arquería virtual pone a prueba el control por gestos

Jason Allen, creator of the archery-based game Longbow*, saw Intel® RealSense™ technology as a perfect opportunity to use hand and gesture tracking for the action of aiming and firing arrows. This article describes how he made it work.
Authored by Last updated on 05/30/2018 - 07:08
Article

Desenvolvendo Jogos 3D para Windows* 8 com C++ e Microsoft DirectX*

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Authored by admin Last updated on 11/15/2019 - 14:10
Blog post

Ultrabook Apps - Chamada de Aplicativos

Authored by Last updated on 11/15/2019 - 14:10