When users first launch an application, the navigation design should be so intuitive that they start exploring the app’s features right away. Chronosapien Interactive used Intel® RealSense™ technology to create "Space Between" which adds hand and face tracking to extend beyond standard input modalities.
Finding BBB* is an award-winning game created by TheBestSync. It combines the functionality of Intel® RealSense™ technology capabilities—including facial, voice, and gesture recognition—with Facebook* connectivity, personalization, player-created missions, and location-based services to deliver an innovative and intuitive user experience.
Devices equipped with Intel® RealSense™ technology are able to see and hear the world around them, enabling users to engage more naturally. In this article, Virtual Air Guitar Company (VAGC) and Intel software developers share insights on using Intel RealSense technology to move human-computer interaction (HCI) beyond the keyboard and mouse.
Learn how Intel® Black Belt and Software Innovator Jacob Pennock and his team worked to enhance user experience for the Livid Interactive game Head of the Order by implementing improved gesture controls and 3D hand-tracking using the Intel® RealSense™ F200 camera and SDK.
Jason Allen, creator of the archery-based game Longbow*, saw Intel® RealSense™ technology as a perfect opportunity to use hand and gesture tracking for the action of aiming and firing arrows. This article describes how he made it work.