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Practical Game Architecture for Multi-core Systems

Developers create games for a multiple platforms. Given the rapid advance in PCs, today’s PCs often easily outperform Xbox 360* and PlayStation* 3 consoles. It’s possible to design a flexible game architecture that performs well on multiple platforms.
Authored by admin Last updated on 01/24/2018 - 12:12
Blog post

Real-Time Strategy Game with Touch Screen

The availability of Ultrabook and Win 8 Tablets create a new frontier for PC gaming; one that brings touch and sensors inputs to parity with mouse and keyboard
Authored by Last updated on 12/20/2018 - 09:40
Article

Creating a First-Class Touch Interface for Defense Grid: The Awakening

Defense Grid: The Awakening is a tower-defense style strategy game on PC and other gaming platforms. Hidden Path Entertainment*, the developer of Defense Grid, worked with Intel® Corporation to add a full touch-based interface to the game that ran well on Ultrabook™ PCs and Windows*-capable tablets. This article details the approach Hidden Path took to implement touch, and calls out relevant...
Authored by Last updated on 12/20/2018 - 09:48
Article

Windows* Store App Features and Differentiators

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Authored by Miao W. (Intel) Last updated on 12/20/2018 - 09:48
Blog post

Everything for the Ultrabook™ developer

So one of the first questions raised by application developers, is typically how can I get started with app development on Ultrabook™ - well here are some excellent pointers.

Authored by Mike P. (Intel) Last updated on 12/20/2018 - 09:28
Article

Case Study: Finalhit Incorporates C++ and Cocos2d-x in Windows* Desktop Game Development

By Karen Marcus

Authored by admin Last updated on 01/15/2019 - 15:40
Article

Porting Game User Interfaces to Windows* 8 Touch Devices

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Authored by chris-seitz (Intel) Last updated on 12/20/2018 - 09:48
Article

Porting a Flash* application to a Windows* 8 Store app using HTML and JavaScript*

This project demonstrates how to convert an existing Adobe Flash* game in to a Windows* Store app using the tools available in WinJS, HTML5, CSS3, and traditional JavaScript*.
Authored by Meghana R. (Intel) Last updated on 12/20/2018 - 09:48
Blog post

Getting Someone to Know What They Know

Have you ever tried to explain something that is second nature to you?  It’s difficult if not impossible to recall even important details all at once. 

Authored by Last updated on 01/24/2018 - 12:12
Article

Gameplay: Touch Controls and 2-in-1 Awareness for Your Favorite Games

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Authored by Erik Niemeyer (Intel) Last updated on 12/20/2018 - 09:48