Article

Showcase Your Work on Developer Mesh

Authored by Bob Duffy (Intel) Last updated on 07/03/2019 - 11:16
Article

wrnch* Democratizing Marker-Less Motion Capture

wrnch* helps computers make connections between what they see and know, teaching them to understand human motion and body language.
Authored by Last updated on 07/15/2019 - 17:31
Article

Get Started With Unity* Machine Learning Using Intel® Distribution for Python* (Part 1)

This article will show game developers how to use reinforcement learning to create better artificial intelligence (AI) behavior. Using Intel® Distribution for Python—an improved version of the popular object-oriented, high-level programming language—readers will glean how to train pre-existing machine-language (ML) agents to learn and adapt. In this scenario, we will use Intel® Optimization for...
Authored by Manisha B. Last updated on 12/09/2019 - 12:20
Article

Game Dev with Unity* ML-Agents and Intel® Optimized Python* (Part Two)

In the final part of this two-part series on machine learning with Unity* ML-Agents, we will dig deeper into the architecture and create an ML-Agent from scratch. Before training, we will inspect the files that require parameters for machine learning to proceed. Finally, we will train the agent using Intel® optimized Python* and show how the completed system works.
Authored by Manisha B. Last updated on 12/09/2019 - 12:20
Article

Diversifying Volumetric Capture with Powerful Production Tools and Accessible Intel®-based Hardware Solutions.

Versatile and user-friendly Depthkit* software makes volumetric capture technology accessible to video producers and independent filmmakers at last.
Authored by Jason Powell (Intel) Last updated on 12/31/2019 - 14:05