Hybrid Parallelism: A MiniFE* Case Study

This case study examines the situation where the problem decomposition is the same for threading as it is for Message Passing Interface* (MPI); that is, the threading parallelism is elevated to the same level as MPI parallelism.
Authored by David M. Last updated on 10/14/2016 - 11:51
Blog post

Case Study: How Intel® GPA Measurements Alerted Me to Greatly Improve the FPS of my Windows* 8 Store App: The DispatcherTimer

Last year, I wrote a blog about creating your own simple collision detection code.  I implemented this for a children's math game I created.  You can refer to my blog here

Authored by David Medawar (Intel) Last updated on 10/20/2016 - 16:19

Prana Studios leverages Intel® Xeon® Processor 5500 Series to get better 3D animation rendering

Introduction: Prana Studios is a leading Animation house based out of Mumbai and Los Angeles.

Authored by preethi-raj (Intel) Last updated on 10/20/2016 - 16:19

Optimizing Without Breaking a Sweat

This article describes novel techniques developed to optimize DreamWork Animation's rendering, animation, and special effects applications without recompiling or relinking by preloading highly optimized libraries at run-time.
Authored by John O (Intel) Last updated on 10/20/2016 - 16:19

Coding Android* Game App to Support Intel x86? Here Are Some Samples!

Code samples that assist with supporting both ARM and x86 Android architectures.
Authored by Tao W. (Intel) Last updated on 10/20/2016 - 16:19

Smarter Security Camera: A POC Using the Intel® IoT Gateway

Authored by Whitney F. (Intel) Last updated on 10/17/2016 - 16:30
Blog post

Transformer vos tablettes en véritables consoles de salon

De nombreux utilisateurs se servent majoritairement de leurs tablettes pour jouer.

Authored by Ovogame Last updated on 09/28/2016 - 17:07

Warhammer* 40,000*: Dawn of War II*: Retribution* Performance case study

During the development of Warhammer* 40,000*: Dawn of War* II: Retribution*, engineers from Relic Entertainment & Intel Corporation analyzed the game for performance. This case study describes steps we took speed up the most time-consuming bottlenecks.
Authored by Ganesh Kumar (Intel) Last updated on 09/28/2016 - 16:08

Optimizing an Augmented Reality Pipeline using Intel® IPP Asynchronous

Using Intel® GPUs to Optimize the Performance and Power Consumption of Total Immersion's D'Fusion* Augmented Reality Pipeline

Authored by Michael Jeronimo (Intel) Last updated on 09/28/2016 - 16:08
For more complete information about compiler optimizations, see our Optimization Notice.