Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games
On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).
Case Study: How Intel® GPA Measurements Alerted Me to Greatly Improve the FPS of my Windows* 8 Store App: The DispatcherTimer
Last year, I wrote a blog about creating your own simple collision detection code. I implemented this for a children's math game I created. You can refer to my blog here
The Mesa Hackerspace HeatSync Labs was the venue on Sat Dec 1st for an HTML5 Gaming Hackathon.
Thousands of software developers visited the Intel® Software booth at the sold-out Microsoft Build conference April 29th – May 1st in San Francisco’s Moscone Center.