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Meshcentral.com - Full Screen Remote Desktop

Authored by Ylian S. (Intel) Last updated on 06/14/2017 - 16:12
Article

Open Manageability Developer Tool Kit

Note: We are now developing MeshCommander, a web based software for Intel® AMT with the goal of being

Authored by Ylian S. (Intel) Last updated on 06/07/2017 - 12:09
Article

Video Gross Error Detection

The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience.
Authored by Royce Fernald (Intel) Last updated on 06/07/2017 - 09:27
Blog post

Meshcentral.com - All Javascript VNC support!

Authored by Ylian S. (Intel) Last updated on 06/14/2017 - 16:11
Blog post

Meshcentral.com - Mac OS X Remote Desktop

Authored by Ylian S. (Intel) Last updated on 06/14/2017 - 16:00
Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Authored by Adam Lake (Intel) Last updated on 06/07/2017 - 12:20
Article

Compression for High-Quality, High Bandwidth Video

 

Authored by Last updated on 06/07/2017 - 09:20
Article

Choosing between OpenMP* and Explicit Threading Methods

OpenMP provides a powerful, portable, and simple means of threading applications. In some cases, however, developers should choose the flexibility of native threading APIs. The guidelines in this article help to identify whether OpenMP is an appropriate choice for a given situation.
Authored by Last updated on 06/01/2017 - 11:19
Article

Alternatives to Using Z-Bias to Fix Z-Fighting Issues

Introduction

by Matt McClellan and Kipp Owens

Authored by Christopher Owens (Intel) Last updated on 06/01/2017 - 11:16
Article

Z Fighting Code Sample

This source code demonstrates how game developers can work around any Z fighting issue they may find. The sample source demonstrates several techniques for working around Z fighting issues in DirectX* 9.0.
Authored by Christopher Owens (Intel) Last updated on 06/07/2017 - 12:15
For more complete information about compiler optimizations, see our Optimization Notice.